Three Pokémon Titles That Were Denied the Love They Earned
In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise stands as one of the most mainstream gaming titles around. The iconic Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent excitement surrounding trading card values guarantees almost daily Pokemon news stories. It would be difficult to find a pocket monster game that failed to move at least a couple million units. Even, unofficial Pokémon games achieve popularity every year.
However in spite of that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These are titles that failed to receive their proper due, or were buried under the excitement of the core series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?
Pokémon Ranch: The Chill Forerunner
Too many Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the everyday aspects that would come with owning a pet. Admittedly, modern titles include small features like these in modern games—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—get this—just relax with your pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the rise of passive games, and the Let's Play popularization of watching games you aren't playing. Most people never realized that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so extraordinary, a live stream focused on broadcasting the game continuously. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Are you aware that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new pieces.
These questionable mechanics masked a sad truth: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," a user wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.
With dozens of mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu